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Instructional Technology

Instructional Technology strives to ensure dynamic and creative learning environments through the seamless integration of technology at all Howard County public schools.

Program Goals

  • 每一位教师都将具备在其教学中识别和整合适当技术的技能.
  • 每一所龙8国际app手机客户端将实施一项技术组成部分作为其龙8国际app手机客户端改进计划的一部分.
  • All content areas will identify and integrate appropriate technology in their curriculum to ensure alignment with state standards.
  • 每个教师都将拥有利用技术作为教师生产力工具的技能.

Family and Community Resources

创建这些资源是为了在教学技术方面为家长提供支持.

Curriculum

Grades PreK-2 Instructional Technology Curriculum

1. Empowered Learner

students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

  1. With guidance from an educator, students consider and set personal learning goals and utilize appropriate technologies that will demonstrate knowledge and reflection of the process.
  2. With guidance from an educator, students learn about various technologies that can be used to connect to others or make their leaning environments personal and select resources from those available to enhance their learning.
  3. With guidance from an educator, students recognize performance feedback from digital tools, 根据反馈做出调整,并使用适合年龄的技术来分享学习.
  4. With guidance from an educator, 学生们探索各种各样的技术,这将有助于他们的学习
    并开始展示对知识如何在工具之间传递的理解.

2. Digital Citizen

students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act in ways that are safe, legal and ethical.

  1. 学生通过教师指导的在线活动和互动练习负责任地使用技术
    understand how the digital space impacts their life.
  2. With guidance from an educator, 学生们了解在使用设备时如何小心,以及如何确保网络安全, follow safety rules when using the internet and collaborate with others.
  3. With guidance from an educator, students learn about ownership and sharing of information, and how to respect the work of others.
  4. With guidance from an educator, students demonstrate an understanding that technology is all around them and the importance of keeping their information private.

3. Knowledge Constructor

学生批判性地策划使用数字工具构建知识的各种资源, 创造有创意的作品,为自己和他人创造有意义的学习经验.

  1. With guidance from an educator, students use digital tools and resources, contained within a classroom platform or otherwise provided by the teacher, to find information on topics of interest.
  2. With guidance from an educator, 学生们将熟悉评估数字内容的适龄标准.
  3. With guidance from an educator, students explore a variety of teacher-selected tools to organize information and make connections to their learning.
  4. With guidance from an educator, 学生们探索现实世界的问题和问题,并与他人分享他们的想法.

4. Innovative Designer

学生在设计过程中使用各种技术,通过创造新的解决问题, useful or imaginative solutions.

  1. With guidance from an educator, students ask questions, suggest solutions, test ideas to solve problems and share their learning.
  2. students use age-appropriate digital and non-digital tools to design something and are aware of the step-by-step process of designing.
  3. students use a design process to develop ideas or creations, and they test their design and redesign if necessary.
  4. 学生在完成具有挑战性的任务时表现出毅力.

5. Computational Thinker

students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

  1. With guidance from an educator, 学生识别问题并选择适当的技术工具来探索和找到解决方案.
  2. With guidance from an educator, students analyze age-appropriate data and look for similarities in order to identify patterns and categories.
  3. With guidance from an educator, students break a problem into parts and identify ways to solve the problem.
  4. students understand how technology is used to make a task easier or repeatable and can identify real-world examples.

6. Creative Communicator

students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

  1. With guidance from an educator, 学生们选择不同的工具来创造新的东西或与他人交流.
  2. students use digital tools to create original works.
  3. 在教育者的指导下,学生可以通过多种方式分享想法——视觉、听觉等.
  4. With guidance from an educator, students select technology to share their ideas with different people.

7. Global Collaborator

students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

  1. With guidance from an educator, 学生们使用科技工具与朋友和邻居以外的人一起工作, city and beyond.
  2. With guidance from an educator, 学生利用科技与他人沟通,并从不同的角度看待问题.
  3. With guidance from an educator, 学生们扮演不同的团队角色,并使用适合年龄的技术来完成项目.
  4. With guidance from an educator, 学生们使用与年龄相适应的技术来共同理解问题并提出解决方案.

Grades 3-5 Instructional Technology Curriculum

1. Empowered Learner

students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

  1. students develop learning goals in collaboration with an educator, select the technology tools to achieve them, and reflect on and revise the learning process as needed to achieve goals.
  2. With the oversight and support of an educator, students build a network of experts and peers within school policy and customize their environments to enhance their learning.
  3. 学生们从人们和嵌入数字工具的功能中寻求反馈, and use age-appropriate technology to share learning.
  4. students explore age-appropriate technologies and begin to transfer their learning to different tools or learning
    environments.

2. Digital Citizen

students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act in ways that are safe, legal and ethical.

  1. students demonstrate an understanding of the role an online identity plays in the digital world and learn the
    permanence of their decisions when interacting online.
  2. students practice and encourage others in safe, legal and ethical behavior when using technology and interacting online, with guidance from an educator. 3. students learn about, demonstrate and encourage respect for intellectual property with both print and digital media when using and sharing the work of others.
  3. students demonstrate an understanding of what personal data is, how to keep it private and how it might be shared online.

3. Knowledge Constructor

学生批判性地策划使用数字工具构建知识的各种资源, 创造有创意的作品,为自己和他人创造有意义的学习经验.

  1. students collaborate with a teacher to employ appropriate research techniques to locate digital resources that will help them in their learning process. 3.b. 学生学习如何评估资料来源的准确性、观点、可信度和相关性.
  2. Using a variety of strategies, 学生组织信息,并在资源之间建立有意义的联系.
  3. 学生探索现实世界的问题和问题,并与他人合作寻找答案或解决方案.

4. Innovative Designer

学生在设计过程中使用各种技术,通过创造新的解决问题, useful or imaginative solutions.

  1. 学生探索和实践如何设计过程产生的想法, consider solutions, 计划解决一个问题或创造创新产品,与他人共享.
  2. 学生使用数字和非数字工具来计划和管理设计过程.
  3. students engage in a cyclical design process to develop prototypes and reflect on the role that trial and error plays.
  4. students demonstrate perseverance when working with open-ended problems.

5. Computational Thinker

students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

  1. 学生通过选择技术进行数据分析来探索或解决问题, modeling and algorithmic thinking, with guidance from an educator.
  2. students select effective technology to represent data.
  3. 学生将问题分解成更小的部分,找出关键信息并提出解决方案.
  4. students understand and explore basic concepts related to automation, patterns and algorithmic thinking.

6. Creative Communicator

students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

  1. 学生认识和利用各种创作或交流工具的特点和功能.
  2. 学生创造原创作品,并学习重新混合或重新利用的策略,以创建新的工件.
  3. 学生创造数字制品,以视觉和图形的方式交流思想.
  4. 学生了解受众,并在创建数字工件时考虑他们的预期受众
    presentations.

7. Global Collaborator

students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

  1. 学生们使用数字工具与来自不同背景或文化的朋友和人一起工作.
  2. students use collaborative technologies to connect with others, including peers, experts and community members, to explore different points of view on various topics.
  3. students perform a variety of roles within a team using age-appropriate technology to complete a project or solve a problem.
  4. 学生与他人合作,使用协作技术探索当地和全球问题.

Grades 6-12 Instructional Technology Curriculum

1. Empowered Learner

students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

  1. students articulate personal learning goals, select and manage appropriate technologies to achieve them, 并反思他们在实现目标的过程中所取得的成功和需要改进的地方.
  2. students identify and develop online networks within school policy, 并以支持他们学习的方式定制他们的学习环境, in collaboration with an educator.
  3. students actively seek performance feedback from people, including teachers, 并从嵌入数字工具的功能改进他们的学习过程, 他们选择技术,以各种方式展示他们的学习.
  4. students are able to navigate a variety of technologies and transfer their knowledge and skills to learn how to use new technologies.

2. Digital Citizen

students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act in ways that are safe, legal and ethical.

  1. 学生在龙8国际app手机客户端政策范围内管理他们的数字身份和声誉, 包括演示如何理解数字行为是永远无法完全消除的.
  2. students demonstrate and advocate for positive, safe, 使用技术和与他人在线互动时的法律和道德习惯.
  3. students demonstrate and advocate for an understanding of intellectual property with both print and digital media — including copyright, permission and fair use — by creating a variety of media products that include appropriate citation and attribution elements.
  4. 学生应了解什么是个人资料,以及如何保护个人资料的隐私和安全, including the awareness of terms such as encryption, http, password, cookies and computer viruses; they also understand the limitations of data management and how data-collection technologies work.

3. Knowledge Constructor

学生批判性地策划使用数字工具构建知识的各种资源, 创造有创意的作品,为自己和他人创造有意义的学习经验.

  1. students demonstrate and practice the ability to effectively use research strategies to locate appropriate digital resources in support of their learning.
  2. 学生练习并展示评估资源准确性的能力, perspective, credibility and relevance.
  3. students locate and collect resources from a variety of sources and organize assets into collections for a wide range of projects and purposes.
  4. students explore real-world issues and problems and actively pursue an understanding of them and solutions for them.

4. Innovative Designer

学生在设计过程中使用各种技术,通过创造新的解决问题, useful or imaginative solutions.

  1. students engage in a design process and employ it to generate ideas, create innovative products or solve authentic problems.
  2. students select and use digital tools to support a design process and expand their understanding to identify constraints and trade-offs and to weigh risks. 3. students engage in a design process to develop, test and revise prototypes, embracing the cyclical process of trial and error and understanding problems or setbacks as potential opportunities for improvement.
  3. students demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems.

5. Computational Thinker

students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.

  1. 学生练习定义问题,通过计算来进行数据分析, modeling or algorithmic thinking.
  2. students find or organize data and use technology to analyze and represent it to solve problems and make decisions.
  3. students break problems into component parts, identify key pieces and use that information to problem solve.
  4. students demonstrate an understanding of how automation works and use algorithmic thinking to design and automate solutions.

6. Creative Communicator

students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

  1. students select appropriate platforms and tools to create, share and communicate their work effectively.
  2. 学生创作原创作品或负责任地将其他数字资源转化为新的创意作品.
  3. 学生使用各种数字工具,以文本的方式表达复杂的思想, visually, graphically, 娱乐技术中心. 6.d. students publish or present content designed for specific audiences and select platforms that will effectively convey their ideas to those audiences.

7. Global Collaborator

students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

  1. students use digital tools to interact with others to develop a richer understanding of different perspectives and cultures.
  2. students use collaborative technologies to connect with others, including peers, experts and community members, to learn about issues and problems or to gain broader perspective.
  3. students determine their role on a team to meet goals, based on their knowledge of technology and content, as well as personal preference.
  4. students select collaborative technologies and use them to work with others to investigate and develop solutions
    related to local and global issues.

contact

朱莉·wray, Coordinator of Instructional Technology